Fix shader buffer write flag on atomic instructions (#2261)

* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
This commit is contained in:
gdkchan 2021-05-01 15:46:21 -03:00 committed by GitHub
parent 1998a3a90a
commit 0e9823d7e6
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 5 deletions

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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation)
public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
@ -213,6 +213,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
if (forAtomic)
{
SetStorageWriteFlag(context, src1, context.Config.Stage);
}
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
@ -485,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
}
else
{
// Resolution scaling cannot be applied to this texture right now.