Replace DllImport
usage with LibraryImport
(#4084)
* Replace usage of `DllImport` with `LibraryImport` * Mark methods as `partial` * Marshalling * More `partial` & marshalling * More `partial` and marshalling * More partial and marshalling * Update GdiPlusHelper to LibraryImport * Unicorn * More Partial * Marshal * Specify EntryPoint * Specify EntryPoint * Change GlobalMemoryStatusEx to LibraryImport * Change RegisterClassEx to LibraryImport * Define EntryPoints * Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move return mashal * Remove calling convention specification * Remove calling conventions * Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com>
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30 changed files with 308 additions and 299 deletions
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@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
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namespace Ryujinx.Common.GraphicsDriver
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{
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static class NVThreadedOptimization
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static partial class NVThreadedOptimization
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{
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private const string ProfileName = "Ryujinx Nvidia Profile";
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@ -19,8 +19,8 @@ namespace Ryujinx.Common.GraphicsDriver
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private const uint NvAPI_DRS_SaveSettings_ID = 0xFCBC7E14;
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private const uint NvAPI_DRS_DestroySession_ID = 0x0DAD9CFF8;
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[DllImport("nvapi64")]
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private static extern IntPtr nvapi_QueryInterface(uint id);
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[LibraryImport("nvapi64")]
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private static partial IntPtr nvapi_QueryInterface(uint id);
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private delegate int NvAPI_InitializeDelegate();
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private static NvAPI_InitializeDelegate NvAPI_Initialize;
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