Replace DllImport usage with LibraryImport (#4084)

* Replace usage of `DllImport` with `LibraryImport`

* Mark methods as `partial`

* Marshalling

* More `partial` & marshalling

* More `partial` and marshalling

* More partial and marshalling

* Update GdiPlusHelper to LibraryImport

* Unicorn

* More Partial

* Marshal

* Specify EntryPoint

* Specify EntryPoint

* Change GlobalMemoryStatusEx to LibraryImport

* Change RegisterClassEx to LibraryImport

* Define EntryPoints

* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move return mashal

* Remove calling convention specification

* Remove calling conventions

* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
This commit is contained in:
Isaac Marovitz 2022-12-15 12:07:31 -05:00 committed by GitHub
parent f4d731ae20
commit 0fbcd630bc
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30 changed files with 308 additions and 299 deletions

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@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver
{
static class NVThreadedOptimization
static partial class NVThreadedOptimization
{
private const string ProfileName = "Ryujinx Nvidia Profile";
@ -19,8 +19,8 @@ namespace Ryujinx.Common.GraphicsDriver
private const uint NvAPI_DRS_SaveSettings_ID = 0xFCBC7E14;
private const uint NvAPI_DRS_DestroySession_ID = 0x0DAD9CFF8;
[DllImport("nvapi64")]
private static extern IntPtr nvapi_QueryInterface(uint id);
[LibraryImport("nvapi64")]
private static partial IntPtr nvapi_QueryInterface(uint id);
private delegate int NvAPI_InitializeDelegate();
private static NvAPI_InitializeDelegate NvAPI_Initialize;