Replace DllImport usage with LibraryImport (#4084)

* Replace usage of `DllImport` with `LibraryImport`

* Mark methods as `partial`

* Marshalling

* More `partial` & marshalling

* More `partial` and marshalling

* More partial and marshalling

* Update GdiPlusHelper to LibraryImport

* Unicorn

* More Partial

* Marshal

* Specify EntryPoint

* Specify EntryPoint

* Change GlobalMemoryStatusEx to LibraryImport

* Change RegisterClassEx to LibraryImport

* Define EntryPoints

* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move return mashal

* Remove calling convention specification

* Remove calling conventions

* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
This commit is contained in:
Isaac Marovitz 2022-12-15 12:07:31 -05:00 committed by GitHub
parent f4d731ae20
commit 0fbcd630bc
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30 changed files with 308 additions and 299 deletions

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@ -1,35 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.System
{
public class DisplaySleep
{
[Flags]
enum EXECUTION_STATE : uint
{
ES_CONTINUOUS = 0x80000000,
ES_DISPLAY_REQUIRED = 0x00000002,
ES_SYSTEM_REQUIRED = 0x00000001
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
static public void Prevent()
{
if (OperatingSystem.IsWindows())
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
}
}
static public void Restore()
{
if (OperatingSystem.IsWindows())
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
}
}
}
}