Replace DllImport
usage with LibraryImport
(#4084)
* Replace usage of `DllImport` with `LibraryImport` * Mark methods as `partial` * Marshalling * More `partial` & marshalling * More `partial` and marshalling * More partial and marshalling * Update GdiPlusHelper to LibraryImport * Unicorn * More Partial * Marshal * Specify EntryPoint * Specify EntryPoint * Change GlobalMemoryStatusEx to LibraryImport * Change RegisterClassEx to LibraryImport * Define EntryPoints * Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move return mashal * Remove calling convention specification * Remove calling conventions * Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com>
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parent
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30 changed files with 308 additions and 299 deletions
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@ -5,7 +5,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.OpenGL.Helper
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{
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[SupportedOSPlatform("linux")]
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internal static class GLXHelper
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internal static partial class GLXHelper
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{
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private const string LibraryName = "glx.dll";
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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.OpenGL.Helper
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});
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}
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[DllImport(LibraryName, EntryPoint = "glXGetCurrentContext")]
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public static extern IntPtr GetCurrentContext();
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[LibraryImport(LibraryName, EntryPoint = "glXGetCurrentContext")]
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public static partial IntPtr GetCurrentContext();
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}
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}
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@ -5,11 +5,11 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.OpenGL.Helper
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{
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[SupportedOSPlatform("windows")]
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internal static class WGLHelper
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internal static partial class WGLHelper
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{
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private const string LibraryName = "OPENGL32.DLL";
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[DllImport(LibraryName, EntryPoint = "wglGetCurrentContext")]
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public extern static IntPtr GetCurrentContext();
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[LibraryImport(LibraryName, EntryPoint = "wglGetCurrentContext")]
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public static partial IntPtr GetCurrentContext();
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}
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}
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