Remove GPU MemoryAccessor (#1423)

* Remove GPU MemoryAccessor

* Update outdated XML doc

* Update more outdated stuff
This commit is contained in:
gdkchan 2020-07-25 03:39:45 -03:00 committed by GitHub
parent 80d4199fb3
commit 111534a74e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 34 additions and 114 deletions

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@ -262,13 +262,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
ReadOnlySpan<byte> memoryCode = _context.MemoryAccessor.GetSpan(gpuVa, shader.Code.Length);
ReadOnlySpan<byte> memoryCode = _context.MemoryManager.GetSpan(gpuVa, shader.Code.Length);
bool equals = memoryCode.SequenceEqual(shader.Code);
if (equals && shader.Code2 != null)
{
memoryCode = _context.MemoryAccessor.GetSpan(gpuVaA, shader.Code2.Length);
memoryCode = _context.MemoryManager.GetSpan(gpuVaA, shader.Code2.Length);
equals = memoryCode.SequenceEqual(shader.Code2);
}
@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags | TranslationFlags.Compute);
byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
@ -344,8 +344,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVaA, gpuVa, gpuAccessor, DefaultFlags);
byte[] codeA = _context.MemoryAccessor.ReadBytes(gpuVaA, program.SizeA);
byte[] codeB = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
byte[] codeA = _context.MemoryManager.GetSpan(gpuVaA, program.SizeA).ToArray();
byte[] codeB = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags);
byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);