Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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21 changed files with 311 additions and 54 deletions
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@ -99,6 +99,8 @@ namespace Ryujinx.Ui
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[GUI] MenuItem _loadApplicationFolder;
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[GUI] MenuItem _appletMenu;
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[GUI] MenuItem _actionMenu;
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[GUI] MenuItem _pauseEmulation;
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[GUI] MenuItem _resumeEmulation;
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[GUI] MenuItem _stopEmulation;
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[GUI] MenuItem _simulateWakeUpMessage;
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[GUI] MenuItem _scanAmiibo;
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@ -211,6 +213,7 @@ namespace Ryujinx.Ui
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}
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_actionMenu.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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@ -1281,9 +1284,38 @@ namespace Ryujinx.Ui
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UpdateGameMetadata(_emulationContext.Application.TitleIdText);
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}
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_pauseEmulation.Visible = true;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Visible = false;
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RendererWidget?.Exit();
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}
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = false;
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_resumeEmulation.Visible = true;
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_emulationContext.System.TogglePauseEmulation(true);
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}
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private void ResumeEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = true;
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_resumeEmulation.Visible = false;
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_emulationContext.System.TogglePauseEmulation(false);
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}
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public void ActivatePauseMenu()
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{
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_pauseEmulation.Sensitive = true;
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}
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public void TogglePause()
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{
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_pauseEmulation.Visible ^= true;
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_resumeEmulation.Visible ^= true;
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
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}
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private void Installer_File_Pressed(object o, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
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