Implement a "Pause Emulation" option & hotkey (#2428)

* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
This commit is contained in:
mpnico 2021-09-11 22:08:25 +02:00 committed by GitHub
parent b0e410a828
commit 117e32a6ff
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21 changed files with 311 additions and 54 deletions

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@ -113,6 +113,8 @@ namespace Ryujinx.HLE.HOS
internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
public bool IsPaused { get; private set; }
public Horizon(Switch device)
{
KernelContext = new KernelContext(
@ -385,6 +387,12 @@ namespace Ryujinx.HLE.HOS
{
_isDisposed = true;
// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
AudioRendererManager.StopSendingCommands();
AudioManager.StopUpdates();
TogglePauseEmulation(false);
KProcess terminationProcess = new KProcess(KernelContext);
KThread terminationThread = new KThread(KernelContext);
@ -444,5 +452,32 @@ namespace Ryujinx.HLE.HOS
KernelContext.Dispose();
}
}
public void TogglePauseEmulation(bool pause)
{
lock (KernelContext.Processes)
{
foreach (KProcess process in KernelContext.Processes.Values)
{
if (process.Flags.HasFlag(ProcessCreationFlags.IsApplication))
{
// Only game process should be paused.
process.SetActivity(pause);
}
}
if (pause && !IsPaused)
{
Device.AudioDeviceDriver.GetPauseEvent().Reset();
ARMeilleure.State.ExecutionContext.SuspendCounter();
}
else if (!pause && IsPaused)
{
Device.AudioDeviceDriver.GetPauseEvent().Set();
ARMeilleure.State.ExecutionContext.ResumeCounter();
}
}
IsPaused = pause;
}
}
}