Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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21 changed files with 311 additions and 54 deletions
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@ -113,6 +113,8 @@ namespace Ryujinx.HLE.HOS
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internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
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public bool IsPaused { get; private set; }
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public Horizon(Switch device)
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{
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KernelContext = new KernelContext(
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@ -385,6 +387,12 @@ namespace Ryujinx.HLE.HOS
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{
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_isDisposed = true;
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// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
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AudioRendererManager.StopSendingCommands();
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AudioManager.StopUpdates();
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TogglePauseEmulation(false);
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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@ -444,5 +452,32 @@ namespace Ryujinx.HLE.HOS
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KernelContext.Dispose();
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}
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}
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public void TogglePauseEmulation(bool pause)
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{
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lock (KernelContext.Processes)
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{
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foreach (KProcess process in KernelContext.Processes.Values)
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{
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if (process.Flags.HasFlag(ProcessCreationFlags.IsApplication))
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{
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// Only game process should be paused.
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process.SetActivity(pause);
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}
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}
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if (pause && !IsPaused)
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{
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Device.AudioDeviceDriver.GetPauseEvent().Reset();
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ARMeilleure.State.ExecutionContext.SuspendCounter();
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}
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else if (!pause && IsPaused)
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{
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Device.AudioDeviceDriver.GetPauseEvent().Set();
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ARMeilleure.State.ExecutionContext.ResumeCounter();
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}
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}
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IsPaused = pause;
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}
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}
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}
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