Implement BF10GF11RF11 TextureFormat (#246)

* add BF10GF11RF11 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* correct PixelType
This commit is contained in:
greggameplayer 2018-07-19 01:26:28 +02:00 committed by Ac_K
parent 0a13900bc9
commit 120fe6b74a
4 changed files with 4 additions and 0 deletions

View file

@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
}