Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)

* Fix buffer and texture uses not being propagated for vertex A/B shaders

* Shader cache version bump
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gdkchan 2021-05-20 16:43:23 -03:00 committed by GitHub
parent b34c0a47b4
commit 12533e5c9d
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3 changed files with 47 additions and 15 deletions

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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2298;
private const ulong ShaderCodeGenVersion = 2300;
// Progress reporting helpers
private volatile int _shaderCount;