Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders * Shader cache version bump
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3 changed files with 47 additions and 15 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2298;
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private const ulong ShaderCodeGenVersion = 2300;
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// Progress reporting helpers
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private volatile int _shaderCount;
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