Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
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20 changed files with 623 additions and 82 deletions
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@ -255,6 +255,49 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
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/// </summary>
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/// <param name="va">GPU virtual address to write the data into</param>
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/// <param name="data">The data to be written</param>
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public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
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{
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if (IsContiguous(va, data.Length))
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{
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Physical.Write(Translate(va), data);
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}
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else
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{
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int offset = 0, size;
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if ((va & PageMask) != 0)
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{
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ulong pa = Translate(va);
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size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
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if (pa != PteUnmapped && Physical.IsMapped(pa))
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{
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Physical.Write(pa, data.Slice(0, size));
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}
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offset += size;
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}
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for (; offset < data.Length; offset += size)
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{
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ulong pa = Translate(va + (ulong)offset);
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size = Math.Min(data.Length - offset, (int)PageSize);
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if (pa != PteUnmapped && Physical.IsMapped(pa))
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{
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Physical.Write(pa, data.Slice(offset, size));
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}
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}
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}
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}
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/// <summary>
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/// Maps a given range of pages to the specified CPU virtual address.
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/// </summary>
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