Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction * No need for the gap on the enum * Fix typo
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5 changed files with 232 additions and 4 deletions
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@ -1,17 +1,136 @@
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Vmad(EmitterContext context)
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{
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// TODO: Implement properly.
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context.Copy(GetDest(context), GetSrcC(context));
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}
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public static void Vmnmx(EmitterContext context)
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{
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OpCodeVideo op = (OpCodeVideo)context.CurrOp;
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context.Copy(GetDest(context), GetSrcC(context));
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bool max = op.RawOpCode.Extract(56);
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Operand srcA = Extend(context, GetSrcA(context), op.RaSelection, op.RaType);
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Operand srcC = GetSrcC(context);
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Operand srcB;
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if (op.HasRb)
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{
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srcB = Extend(context, Register(op.Rb), op.RbSelection, op.RbType);
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}
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else
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{
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srcB = Const(op.Immediate);
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}
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Operand res;
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bool resSigned;
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if ((op.RaType & VideoType.Signed) != (op.RbType & VideoType.Signed))
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{
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// Signedness is different, but for max, result will always fit a U32,
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// since one of the inputs can't be negative, and the result is the one
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// with highest value. For min, it will always fit on a S32, since
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// one of the input can't be greater than INT_MAX and we want the lowest value.
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resSigned = !max;
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res = max ? context.IMaximumU32(srcA, srcB) : context.IMinimumS32(srcA, srcB);
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if ((op.RaType & VideoType.Signed) != 0)
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{
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Operand isBGtIntMax = context.ICompareLess(srcB, Const(0));
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res = context.ConditionalSelect(isBGtIntMax, srcB, res);
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}
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else
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{
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Operand isAGtIntMax = context.ICompareLess(srcA, Const(0));
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res = context.ConditionalSelect(isAGtIntMax, srcA, res);
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}
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}
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else
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{
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// Ra and Rb have the same signedness, so doesn't matter which one we test.
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resSigned = (op.RaType & VideoType.Signed) != 0;
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if (max)
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{
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res = resSigned
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? context.IMaximumS32(srcA, srcB)
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: context.IMaximumU32(srcA, srcB);
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}
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else
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{
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res = resSigned
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? context.IMinimumS32(srcA, srcB)
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: context.IMinimumU32(srcA, srcB);
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}
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}
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if (op.Saturate)
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{
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if (op.DstSigned && !resSigned)
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{
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res = context.IMinimumU32(res, Const(int.MaxValue));
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}
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else if (!op.DstSigned && resSigned)
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{
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res = context.IMaximumS32(res, Const(0));
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}
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}
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switch (op.PostOp)
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{
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case VideoPostOp.Acc:
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res = context.IAdd(res, srcC);
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break;
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case VideoPostOp.Max:
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res = op.DstSigned ? context.IMaximumS32(res, srcC) : context.IMaximumU32(res, srcC);
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break;
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case VideoPostOp.Min:
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res = op.DstSigned ? context.IMinimumS32(res, srcC) : context.IMinimumU32(res, srcC);
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break;
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case VideoPostOp.Mrg16h:
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res = context.BitfieldInsert(srcC, res, Const(16), Const(16));
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break;
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case VideoPostOp.Mrg16l:
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res = context.BitfieldInsert(srcC, res, Const(0), Const(16));
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break;
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case VideoPostOp.Mrg8b0:
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res = context.BitfieldInsert(srcC, res, Const(0), Const(8));
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break;
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case VideoPostOp.Mrg8b2:
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res = context.BitfieldInsert(srcC, res, Const(16), Const(8));
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break;
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}
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context.Copy(GetDest(context), res);
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}
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private static Operand Extend(EmitterContext context, Operand src, int sel, VideoType type)
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{
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return type switch
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{
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VideoType.U8 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(sel * 8)), 8),
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VideoType.U16 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(sel * 16)), 16),
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VideoType.S8 => SignExtendTo32(context, context.ShiftRightU32(src, Const(sel * 8)), 8),
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VideoType.S16 => SignExtendTo32(context, context.ShiftRightU32(src, Const(sel * 16)), 16),
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_ => src
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};
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}
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}
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}
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