Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)

* Declare and use gl_PerVertex block for VTG per-vertex built-ins

* Shader cache version bump
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gdkchan 2023-08-16 18:16:25 -03:00 committed by GitHub
parent 0c445184c1
commit 17354d59d1
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6 changed files with 176 additions and 3 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5529;
private const uint CodeGenVersion = 5576;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";