Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan * Shader cache version bump
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8 changed files with 21 additions and 5 deletions
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@ -1088,10 +1088,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
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if (info.Target == Target.TextureBuffer)
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if (info.Target == Target.TextureBuffer && !caps.SupportsSnormBufferTextureFormat)
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{
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// We assume that the host does not support signed normalized format
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// (as is the case with OpenGL), so we just use a unsigned format.
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// If the host does not support signed normalized formats, we use a signed integer format instead.
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// The shader will need the appropriate conversion code to compensate.
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switch (formatInfo.Format)
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{
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