misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

View file

@ -29,34 +29,34 @@ namespace Ryujinx.Audio.Renderer.Server
private object _lock = new object();
private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext;
private MixContext _mixContext;
private SinkContext _sinkContext;
private SplitterContext _splitterContext;
private EffectContext _effectContext;
private PerformanceManager _performanceManager;
private UpsamplerManager _upsamplerManager;
private bool _isActive;
private BehaviourContext _behaviourContext;
private ulong _totalElapsedTicksUpdating;
private ulong _totalElapsedTicks;
private int _sessionId;
private Memory<MemoryPoolState> _memoryPools;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext;
private MixContext _mixContext;
private SinkContext _sinkContext;
private SplitterContext _splitterContext;
private EffectContext _effectContext;
private PerformanceManager _performanceManager;
private UpsamplerManager _upsamplerManager;
private bool _isActive;
private BehaviourContext _behaviourContext;
private ulong _totalElapsedTicksUpdating;
private ulong _totalElapsedTicks;
private int _sessionId;
private Memory<MemoryPoolState> _memoryPools;
private uint _sampleRate;
private uint _sampleCount;
private uint _mixBufferCount;
private uint _voiceChannelCountMax;
private uint _upsamplerCount;
private uint _memoryPoolCount;
private uint _processHandle;
private uint _sampleRate;
private uint _sampleCount;
private uint _mixBufferCount;
private uint _voiceChannelCountMax;
private uint _upsamplerCount;
private uint _memoryPoolCount;
private uint _processHandle;
private ulong _appletResourceId;
private WritableRegion _workBufferRegion;
private MemoryHandle _workBufferMemoryPin;
private MemoryHandle _workBufferMemoryPin;
private Memory<float> _mixBuffer;
private Memory<float> _depopBuffer;
@ -81,21 +81,21 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
_sinkContext = new SinkContext();
_splitterContext = new SplitterContext();
_effectContext = new EffectContext();
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
_sinkContext = new SinkContext();
_splitterContext = new SplitterContext();
_effectContext = new EffectContext();
_commandProcessingTimeEstimator = null;
_systemEvent = systemEvent;
_behaviourContext = new BehaviourContext();
_totalElapsedTicksUpdating = 0;
_sessionId = 0;
_sessionId = 0;
}
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Server
_behaviourContext.SetUserRevision(parameter.Revision);
_sampleRate = parameter.SampleRate;
_sampleRate = parameter.SampleRate;
_sampleCount = parameter.SampleCount;
_mixBufferCount = parameter.MixBufferCount;
_voiceChannelCountMax = Constants.VoiceChannelCountMax;
@ -203,7 +203,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
voiceChannelResource.Id = id;
voiceChannelResource.Id = id;
voiceChannelResource.IsUsed = false;
}
@ -852,4 +852,4 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
}
}