misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
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200 changed files with 306 additions and 309 deletions

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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
/// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) {}
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary>
/// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary>
/// Update the internal state from a user version 1 parameter.
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{
if (isAudioRendererActive)
{
@ -267,4 +267,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
}
}
}
}
}