Initial work
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFsetImm : OpCodeSet, IOpCodeImmF
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{
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public float Immediate { get; }
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public OpCodeFsetImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Immediate = DecoderHelper.DecodeF20Immediate(opCode);
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}
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}
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}
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