Initial work
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTex : OpCodeTexture
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{
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public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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HasOffset = opCode.Extract(54);
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}
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}
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}
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