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21
Ryujinx.Graphics.GAL/ITexture.cs
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Ryujinx.Graphics.GAL/ITexture.cs
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITexture : IDisposable
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{
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int Handle { get; }
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void CopyTo(ITexture destination);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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int GetStorageDebugId();
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byte[] GetData(int face);
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void SetData(Span<byte> data);
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}
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}
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