Initial work
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31
Ryujinx.Graphics.Gpu/Image/FormatInfo.cs
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31
Ryujinx.Graphics.Gpu/Image/FormatInfo.cs
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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struct FormatInfo
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{
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private static FormatInfo _rgba8 = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
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public static FormatInfo Default => _rgba8;
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public Format Format { get; }
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public int BlockWidth { get; }
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public int BlockHeight { get; }
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public int BytesPerPixel { get; }
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public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
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public FormatInfo(
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Format format,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel)
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{
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Format = format;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BytesPerPixel = bytesPerPixel;
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}
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}
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}
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