Initial work

This commit is contained in:
gdk 2019-10-13 03:02:07 -03:00 committed by Thog
parent f617fb542a
commit 1876b346fe
518 changed files with 15170 additions and 12486 deletions

View file

@ -0,0 +1,101 @@
using Ryujinx.Graphics.GAL.Texture;
namespace Ryujinx.Graphics.Gpu.Image
{
struct TextureInfo
{
public ulong Address { get; }
public int Width { get; }
public int Height { get; }
public int DepthOrLayers { get; }
public int Levels { get; }
public int SamplesInX { get; }
public int SamplesInY { get; }
public int Stride { get; }
public bool IsLinear { get; }
public int GobBlocksInY { get; }
public int GobBlocksInZ { get; }
public int GobBlocksInTileX { get; }
public int Samples => SamplesInX * SamplesInY;
public Target Target { get; }
public FormatInfo FormatInfo { get; }
public DepthStencilMode DepthStencilMode { get; }
public SwizzleComponent SwizzleR { get; }
public SwizzleComponent SwizzleG { get; }
public SwizzleComponent SwizzleB { get; }
public SwizzleComponent SwizzleA { get; }
public TextureInfo(
ulong address,
int width,
int height,
int depthOrLayers,
int levels,
int samplesInX,
int samplesInY,
int stride,
bool isLinear,
int gobBlocksInY,
int gobBlocksInZ,
int gobBlocksInTileX,
Target target,
FormatInfo formatInfo,
DepthStencilMode depthStencilMode = DepthStencilMode.Depth,
SwizzleComponent swizzleR = SwizzleComponent.Red,
SwizzleComponent swizzleG = SwizzleComponent.Green,
SwizzleComponent swizzleB = SwizzleComponent.Blue,
SwizzleComponent swizzleA = SwizzleComponent.Alpha)
{
Address = address;
Width = width;
Height = height;
DepthOrLayers = depthOrLayers;
Levels = levels;
SamplesInX = samplesInX;
SamplesInY = samplesInY;
Stride = stride;
IsLinear = isLinear;
GobBlocksInY = gobBlocksInY;
GobBlocksInZ = gobBlocksInZ;
GobBlocksInTileX = gobBlocksInTileX;
Target = target;
FormatInfo = formatInfo;
DepthStencilMode = depthStencilMode;
SwizzleR = swizzleR;
SwizzleG = swizzleG;
SwizzleB = swizzleB;
SwizzleA = swizzleA;
}
public int GetDepth()
{
return Target == Target.Texture3D ? DepthOrLayers : 1;
}
public int GetLayers()
{
if (Target == Target.Texture2DArray || Target == Target.Texture2DMultisampleArray)
{
return DepthOrLayers;
}
else if (Target == Target.CubemapArray)
{
return DepthOrLayers * 6;
}
else if (Target == Target.Cubemap)
{
return 6;
}
else
{
return 1;
}
}
}
}