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34
Ryujinx.Graphics.Gpu/State/StateWriteFlags.cs
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34
Ryujinx.Graphics.Gpu/State/StateWriteFlags.cs
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namespace Ryujinx.Graphics.Gpu.State
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{
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enum StateWriteFlags
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{
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InputAssemblerGroup =
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VertexAttribState |
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PrimitiveRestartState |
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IndexBufferState |
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VertexBufferState,
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RenderTargetGroup =
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RtColorState |
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RtDepthStencilState,
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RtColorState = 1 << 0,
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ViewportTransform = 1 << 1,
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DepthBiasState = 1 << 2,
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RtDepthStencilState = 1 << 3,
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DepthTestState = 1 << 4,
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VertexAttribState = 1 << 5,
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StencilTestState = 1 << 6,
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SamplerPoolState = 1 << 7,
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TexturePoolState = 1 << 8,
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PrimitiveRestartState = 1 << 9,
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IndexBufferState = 1 << 10,
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FaceState = 1 << 11,
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RtColorMask = 1 << 12,
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VertexBufferState = 1 << 13,
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BlendState = 1 << 14,
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ShaderState = 1 << 15,
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Any = -1
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}
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}
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