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Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
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Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class DefaultNames
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{
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public const string LocalNamePrefix = "temp";
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public const string SamplerNamePrefix = "tex";
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public const string IAttributePrefix = "in_attr";
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public const string OAttributePrefix = "out_attr";
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public const string StorageNamePrefix = "s";
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public const string StorageNameSuffix = "data";
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public const string UniformNamePrefix = "c";
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public const string UniformNameSuffix = "data";
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public const string LocalMemoryName = "local_mem";
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public const string UndefinedName = "undef";
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}
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}
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