Initial work
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Ryujinx.Graphics.Shader/Decoders/OpCodeHfmaImm32.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeHfmaImm32.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaImm32 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
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{
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public int Immediate { get; }
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public bool NegateB => false;
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public bool NegateC { get; }
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public bool Saturate => false;
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public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
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public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP16;
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public OpCodeHfmaImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Immediate = opCode.Extract(20, 32);
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NegateC = opCode.Extract(52);
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Rc = Rd;
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}
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}
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}
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