Formatting cleanup

This commit is contained in:
Isaac Marovitz 2024-07-06 22:56:04 +01:00 committed by Isaac Marovitz
parent b734c81683
commit 18a1741348
10 changed files with 192 additions and 201 deletions

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Metal
class Texture : TextureBase, ITexture
{
private MTLTexture _identitySwizzleHandle;
private bool _identityIsDifferent;
private readonly bool _identityIsDifferent;
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.Metal
MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
_identitySwizzleHandle = _device.NewTexture(descriptor);
_identitySwizzleHandle = Device.NewTexture(descriptor);
if (SwizzleIsIdentity(swizzle))
{
_mtlTexture = _identitySwizzleHandle;
MtlTexture = _identitySwizzleHandle;
}
else
{
_mtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
_identityIsDifferent = true;
}
@ -73,11 +73,11 @@ namespace Ryujinx.Graphics.Metal
if (SwizzleIsIdentity(swizzle))
{
_mtlTexture = _identitySwizzleHandle;
MtlTexture = _identitySwizzleHandle;
}
else
{
_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
_identityIsDifferent = true;
}
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
CommandBufferScoped cbs = _pipeline.Cbs;
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
@ -156,30 +156,30 @@ namespace Ryujinx.Graphics.Metal
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
//int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// TODO: depth copy?
//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
}
else
{
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
CommandBufferScoped cbs = _pipeline.Cbs;
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
@ -208,19 +208,19 @@ namespace Ryujinx.Graphics.Metal
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
if (!_renderer.CommandBufferPool.OwnedByCurrentThread)
if (!Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread.");
@ -256,29 +256,29 @@ namespace Ryujinx.Graphics.Metal
Console.WriteLine("shit");
}
_pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
Pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
var cbs = _pipeline.Cbs;
var cbs = Pipeline.Cbs;
int outSize = Info.GetMipSize(level);
int hostSize = GetBufferDataLength(outSize);
int offset = range.Offset;
var autoBuffer = _renderer.BufferManager.GetBuffer(range.Handle, true);
var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true);
var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
// TODO: D32S8 conversion via temp copy holder
CopyFromOrToBuffer(cbs, mtlBuffer, _mtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset: offset, stride: stride);
CopyFromOrToBuffer(cbs, mtlBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset: offset, stride: stride);
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
return new Texture(_device, _renderer, _pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
}
private int GetBufferDataLength(int size)
@ -415,13 +415,13 @@ namespace Ryujinx.Graphics.Metal
public PinnedSpan<byte> GetData()
{
BackgroundResource resources = _renderer.BackgroundResources.Get();
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (_renderer.CommandBufferPool.OwnedByCurrentThread)
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
_renderer.FlushAllCommands();
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_renderer.CommandBufferPool, resources.GetFlushBuffer()));
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer()));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
@ -429,13 +429,13 @@ namespace Ryujinx.Graphics.Metal
public PinnedSpan<byte> GetData(int layer, int level)
{
BackgroundResource resources = _renderer.BackgroundResources.Get();
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (_renderer.CommandBufferPool.OwnedByCurrentThread)
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
_renderer.FlushAllCommands();
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
@ -443,13 +443,13 @@ namespace Ryujinx.Graphics.Metal
public void SetData(IMemoryOwner<byte> data)
{
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
var dataSpan = data.Memory.Span;
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
int width = Info.Width;
int height = Info.Height;
@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Metal
(ulong)Info.GetMipStride(level),
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
_mtlTexture,
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
@ -504,11 +504,11 @@ namespace Ryujinx.Graphics.Metal
{
int bufferDataLength = GetBufferDataLength(data.Length);
using var bufferHolder = _renderer.BufferManager.Create(bufferDataLength);
using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength);
// TODO: loadInline logic
var cbs = _pipeline.Cbs;
var cbs = Pipeline.Cbs;
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
@ -527,20 +527,20 @@ namespace Ryujinx.Graphics.Metal
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
ulong bytesPerImage = 0;
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
if (MtlTexture.TextureType == MTLTextureType.Type3D)
{
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
var dataSpan = data.Memory.Span;
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Metal
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
_mtlTexture,
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }