Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method
This commit is contained in:
parent
d77d691381
commit
18ac1c4045
10 changed files with 89 additions and 188 deletions
|
@ -77,6 +77,8 @@ namespace Ryujinx.OsHle.Svc
|
|||
long Src = Position;
|
||||
long Dst = HndData.PhysPos;
|
||||
|
||||
HndData.VirtPos = Src;
|
||||
|
||||
if (Memory.Manager.MapPhys(Src, Dst, Size,
|
||||
(int)MemoryType.SharedMemory, (AMemoryPerm)Perm))
|
||||
{
|
||||
|
@ -113,9 +115,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
Memory.Manager.Reprotect(Position, Size, (AMemoryPerm)Perm);
|
||||
|
||||
long PhysPos = Memory.Manager.GetPhys(Position, AMemoryPerm.None);
|
||||
|
||||
HTransferMem HndData = new HTransferMem(Memory, MapInfo.Perm, Position, Size, PhysPos);
|
||||
HTransferMem HndData = new HTransferMem(Memory, MapInfo.Perm, Position, Size);
|
||||
|
||||
int Handle = Ns.Os.Handles.GenerateId(HndData);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue