Add locking methods to the ogl resource cache (#238)

* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
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gdkchan 2018-07-09 23:01:59 -03:00 committed by GitHub
parent 791fe70810
commit 1968386808
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10 changed files with 122 additions and 26 deletions

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@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
}
public void LockCache()
{
TextureCache.Lock();
}
public void UnlockCache()
{
TextureCache.Unlock();
}
private static void DeleteTexture(TCE CachedTexture)
{
GL.DeleteTexture(CachedTexture.Handle);