Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
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18 changed files with 452 additions and 156 deletions
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@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Vulkan
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PreloadCbs = null;
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}
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Gd.Barriers.Flush(Cbs.CommandBuffer, false, null);
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Gd.Barriers.Flush(Cbs, false, null, null);
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CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
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Gd.RegisterFlush();
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