Initial support for image stores, support texture sample on compute

This commit is contained in:
gdk 2019-10-17 23:41:18 -03:00 committed by Thog
parent 717ace6f6e
commit 1b7d955195
44 changed files with 1053 additions and 497 deletions

View file

@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public interface IComputePipeline
{
void Dispatch(int groupsX, int groupsY, int groupsZ);
void SetProgram(IProgram program);
void SetStorageBuffer(int index, BufferRange buffer);
void SetUniformBuffer(int index, BufferRange buffer);
}
}

View file

@ -6,19 +6,21 @@ using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL
{
public interface IGraphicsPipeline
public interface IPipeline
{
void BindBlendState(int index, BlendDescriptor blend);
void BindIndexBuffer(BufferRange buffer, IndexType type);
void BindImage(int index, ShaderStage stage, ITexture texture);
void BindProgram(IProgram program);
void BindSampler(int index, ShaderStage stage, ISampler sampler);
void BindTexture(int index, ShaderStage stage, ITexture texture);
void BindStorageBuffers(int index, ShaderStage stage, BufferRange[] buffers);
void BindUniformBuffers(int index, ShaderStage stage, BufferRange[] buffers);
void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
@ -33,6 +35,8 @@ namespace Ryujinx.Graphics.GAL
int stencilValue,
int stencilMask);
void Dispatch(int groupsX, int groupsY, int groupsZ);
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void DrawIndexed(
int indexCount,
@ -40,8 +44,6 @@ namespace Ryujinx.Graphics.GAL
int firstIndex,
int firstVertex,
int firstInstance);
void DrawIndirect (BufferRange buffer, ulong offset, int drawCount, int stride);
void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride);
void SetBlendColor(ColorF color);
@ -65,5 +67,8 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetViewports(int first, Viewport[] viewports);
void TextureBarrier();
void TextureBarrierTiled();
}
}

View file

@ -6,8 +6,7 @@ namespace Ryujinx.Graphics.GAL
{
public interface IRenderer
{
IComputePipeline ComputePipeline { get; }
IGraphicsPipeline GraphicsPipeline { get; }
IPipeline Pipeline { get; }
IWindow Window { get; }