RenderTargetColorMasks
This commit is contained in:
parent
dc01de61cd
commit
1b86360a61
3 changed files with 33 additions and 1 deletions
|
@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
|
||||
}
|
||||
|
||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue