RenderTargetColorMasks

This commit is contained in:
Isaac Marovitz 2024-05-27 21:35:32 -04:00 committed by Isaac Marovitz
parent dc01de61cd
commit 1b86360a61
3 changed files with 33 additions and 1 deletions

View file

@ -461,7 +461,7 @@ namespace Ryujinx.Graphics.Metal
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)