Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
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25 changed files with 656 additions and 659 deletions
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@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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indexExpr = Src(AggregateType.S32);
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}
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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string imageName = GetImageName(context.Config, texOp, indexExpr);
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texCallBuilder.Append('(');
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texCallBuilder.Append(imageName);
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@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
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int coordsIndex = isBindless || isIndexed ? 1 : 0;
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@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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indexExpr = Src(AggregateType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
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texCall += "(" + samplerName;
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@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
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}
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
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if (texOp.Index == 3)
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{
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@ -546,8 +546,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else
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{
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TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp);
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bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
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context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
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bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
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string texCall;
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if (hasLod)
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@ -715,6 +715,30 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return varName;
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}
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private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
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{
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string name = config.Properties.Textures[texOp.Binding].Name;
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if (texOp.Type.HasFlag(SamplerType.Indexed))
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{
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name = $"{name}[{indexExpr}]";
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}
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return name;
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}
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private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
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{
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string name = config.Properties.Images[texOp.Binding].Name;
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if (texOp.Type.HasFlag(SamplerType.Indexed))
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{
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name = $"{name}[{indexExpr}]";
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}
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return name;
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}
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private static string GetMask(int index)
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{
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return $".{"rgba".AsSpan(index, 1)}";
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