Stop identifying shader textures with handle and cbuf, use binding instead (#5266)

* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
gdkchan 2023-07-03 14:29:27 -03:00 committed by GitHub
parent 3b46bb73f7
commit 1c7a90ef35
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 656 additions and 659 deletions

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@ -115,36 +115,6 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand[] dests,
params Operand[] sources)
{
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
Operand[] dests,
params Operand[] sources)
{
if (!flags.HasFlag(TextureFlags.Bindless))
{
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
}
return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources);
}
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)