Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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0531c16326
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1df6c07f78
33 changed files with 1241 additions and 233 deletions
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@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
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Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
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Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Action,
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CreateBuffer,
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CreateBufferAccess,
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CreateBufferSparse,
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CreateHostBuffer,
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CreateProgram,
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CreateSampler,
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@ -5,12 +5,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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public readonly CommandType CommandType => CommandType.CreateBuffer;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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private BufferHandle _storageHint;
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public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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_storageHint = storageHint;
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}
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@ -23,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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hint = threaded.Buffers.MapBuffer(command._storageHint);
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}
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
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}
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}
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}
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@ -0,0 +1,25 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
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{
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public readonly CommandType CommandType => CommandType.CreateBufferSparse;
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private BufferHandle _threadedHandle;
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private SpanRef<BufferRange> _buffers;
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public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
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{
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_threadedHandle = threadedHandle;
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_buffers = buffers;
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}
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public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
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command._buffers.Dispose(threaded);
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}
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}
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}
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@ -263,10 +263,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, storageHint);
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, access, storageHint);
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QueueCommand();
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return handle;
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@ -281,10 +290,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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New<CreateBufferSparseCommand>().Set(handle, CopySpan(storageBuffers));
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QueueCommand();
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return handle;
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