Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer);
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);