Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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33 changed files with 1241 additions and 233 deletions
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@ -263,10 +263,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, storageHint);
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, access, storageHint);
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QueueCommand();
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return handle;
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@ -281,10 +290,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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New<CreateBufferSparseCommand>().Set(handle, CopySpan(storageBuffers));
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QueueCommand();
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return handle;
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