Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
This commit is contained in:
parent
0531c16326
commit
1df6c07f78
33 changed files with 1241 additions and 233 deletions
|
@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -392,12 +393,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
|
||||
_processor.ThreedClass.DrawIndirect(
|
||||
topology,
|
||||
indirectBufferAddress,
|
||||
0,
|
||||
new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
|
||||
default,
|
||||
1,
|
||||
IndirectIndexedDataEntrySize,
|
||||
indexCount,
|
||||
Threed.IndirectDrawType.DrawIndexedIndirect);
|
||||
IndirectDrawType.DrawIndexedIndirect);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -494,13 +495,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
|
||||
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
|
||||
|
||||
ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
|
||||
ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
|
||||
MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
|
||||
MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4);
|
||||
|
||||
_processor.ThreedClass.DrawIndirect(
|
||||
topology,
|
||||
indirectBufferAddress,
|
||||
parameterBufferAddress,
|
||||
indirectBufferRange,
|
||||
parameterBufferRange,
|
||||
maxDrawCount,
|
||||
stride,
|
||||
indexCount,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue