Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Memory.Range;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
@ -630,8 +631,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
/// <param name="engine">3D engine where this method is being called</param>
/// <param name="topology">Primitive topology</param>
/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public void DrawIndirect(
ThreedClass engine,
PrimitiveTopology topology,
ulong indirectBufferAddress,
ulong parameterBufferAddress,
MultiRange indirectBufferRange,
MultiRange parameterBufferRange,
int maxDrawCount,
int stride,
int indexCount,
@ -681,8 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (hasCount)
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange);
if (indexed)
{
@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
if (indexed)
{