Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1241 additions and 233 deletions

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@ -57,16 +57,11 @@ namespace Ryujinx.Graphics.OpenGL
ResourcePool = new ResourcePool();
}
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
{
return CreateBuffer(size, GAL.BufferAccess.Default);
}
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
{
BufferCount++;
if (access == GAL.BufferAccess.FlushPersistent)
if (access.HasFlag(GAL.BufferAccess.FlushPersistent))
{
BufferHandle handle = Buffer.CreatePersistent(size);
@ -80,11 +75,21 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access, BufferHandle storageHint)
{
return CreateBuffer(size, access);
}
public BufferHandle CreateBuffer(nint pointer, int size)
{
throw new NotSupportedException();
}
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
{
throw new NotSupportedException();
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, info.FragmentOutputMap);
@ -148,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsR4G4B4A4Format: true,
supportsSnormBufferTextureFormat: false,
supports5BitComponentFormat: true,
supportsSparseBuffer: false,
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,