Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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33 changed files with 1241 additions and 233 deletions
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@ -424,12 +424,12 @@ namespace Ryujinx.Graphics.Vulkan
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public static BufferAllocationType Convert(this BufferAccess access)
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{
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return access switch
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if (access.HasFlag(BufferAccess.FlushPersistent) || access.HasFlag(BufferAccess.Stream))
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{
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BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
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BufferAccess.Stream => BufferAllocationType.HostMapped,
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_ => BufferAllocationType.Auto,
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};
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return BufferAllocationType.HostMapped;
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}
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return BufferAllocationType.Auto;
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}
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private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
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