Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
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gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -424,12 +424,12 @@ namespace Ryujinx.Graphics.Vulkan
public static BufferAllocationType Convert(this BufferAccess access)
{
return access switch
if (access.HasFlag(BufferAccess.FlushPersistent) || access.HasFlag(BufferAccess.Stream))
{
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
BufferAccess.Stream => BufferAllocationType.HostMapped,
_ => BufferAllocationType.Auto,
};
return BufferAllocationType.HostMapped;
}
return BufferAllocationType.Auto;
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)