Implement time:* 2.0.0 & 3.0.0 commands (#735)
* Finish ISteadyClock implementation * Implement IsStandardNetworkSystemClockAccuracySufficient Also use signed values for offsets and TimeSpanType * Address comments * Fix one missing nit and improve one comment
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8 changed files with 189 additions and 17 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
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{
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ulong posixTime = clockContext.Offset + currentTimePoint.TimePoint;
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long posixTime = clockContext.Offset + currentTimePoint.TimePoint;
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context.ResponseData.Write(posixTime);
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@ -49,7 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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return ResultCode.PermissionDenied;
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}
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ulong posixTime = context.RequestData.ReadUInt64();
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long posixTime = context.RequestData.ReadInt64();
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SteadyClockCore steadyClockCore = _clockCore.GetSteadyClockCore();
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SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);
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