Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -25,63 +25,63 @@ namespace Ryujinx.Graphics.Gal
public GalTextureTarget TextureTarget;
public GalImage(
int Width,
int Height,
int Depth,
int LayerCount,
int TileWidth,
int GobBlockHeight,
int GobBlockDepth,
GalMemoryLayout Layout,
GalImageFormat Format,
GalTextureTarget TextureTarget,
int MaxMipmapLevel = 1,
GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha)
int width,
int height,
int depth,
int layerCount,
int tileWidth,
int gobBlockHeight,
int gobBlockDepth,
GalMemoryLayout layout,
GalImageFormat format,
GalTextureTarget textureTarget,
int maxMipmapLevel = 1,
GalTextureSource xSource = GalTextureSource.Red,
GalTextureSource ySource = GalTextureSource.Green,
GalTextureSource zSource = GalTextureSource.Blue,
GalTextureSource wSource = GalTextureSource.Alpha)
{
this.Width = Width;
this.Height = Height;
this.LayerCount = LayerCount;
this.Depth = Depth;
this.TileWidth = TileWidth;
this.GobBlockHeight = GobBlockHeight;
this.GobBlockDepth = GobBlockDepth;
this.Layout = Layout;
this.Format = Format;
this.MaxMipmapLevel = MaxMipmapLevel;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
this.TextureTarget = TextureTarget;
Width = width;
Height = height;
LayerCount = layerCount;
Depth = depth;
TileWidth = tileWidth;
GobBlockHeight = gobBlockHeight;
GobBlockDepth = gobBlockDepth;
Layout = layout;
Format = format;
MaxMipmapLevel = maxMipmapLevel;
XSource = xSource;
YSource = ySource;
ZSource = zSource;
WSource = wSource;
TextureTarget = textureTarget;
Pitch = ImageUtils.GetPitch(Format, Width);
Pitch = ImageUtils.GetPitch(format, width);
}
public bool SizeMatches(GalImage Image, bool IgnoreLayer = false)
public bool SizeMatches(GalImage image, bool ignoreLayer = false)
{
if (ImageUtils.GetBytesPerPixel(Format) !=
ImageUtils.GetBytesPerPixel(Image.Format))
ImageUtils.GetBytesPerPixel(image.Format))
{
return false;
}
if (ImageUtils.GetAlignedWidth(this) !=
ImageUtils.GetAlignedWidth(Image))
ImageUtils.GetAlignedWidth(image))
{
return false;
}
bool Result = Height == Image.Height && Depth == Image.Depth;
bool result = Height == image.Height && Depth == image.Depth;
if (!IgnoreLayer)
if (!ignoreLayer)
{
Result = Result && LayerCount == Image.LayerCount;
result = result && LayerCount == image.LayerCount;
}
return Result;
return result;
}
}
}