Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -2,7 +2,7 @@
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{
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public struct ColorMaskState
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{
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private static readonly ColorMaskState _Default = new ColorMaskState()
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private static readonly ColorMaskState DefaultBackingField = new ColorMaskState()
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{
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Red = true,
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Green = true,
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@ -10,7 +10,7 @@
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Alpha = true
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};
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public static ColorMaskState Default => _Default;
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public static ColorMaskState Default => DefaultBackingField;
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public bool Red;
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public bool Green;
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@ -20,7 +20,7 @@
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public struct BlendState
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{
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private static readonly BlendState _Default = new BlendState()
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private static readonly BlendState DefaultBackingField = new BlendState()
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{
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Enabled = false,
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SeparateAlpha = false,
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@ -32,7 +32,7 @@
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FuncDstAlpha = GalBlendFactor.Zero
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};
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public static BlendState Default => _Default;
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public static BlendState Default => DefaultBackingField;
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public bool Enabled;
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public bool SeparateAlpha;
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@ -111,9 +111,9 @@
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{
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ConstBufferKeys = new long[Stages][];
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for (int Stage = 0; Stage < Stages; Stage++)
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for (int stage = 0; stage < Stages; stage++)
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{
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ConstBufferKeys[Stage] = new long[ConstBuffersPerStage];
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ConstBufferKeys[stage] = new long[ConstBuffersPerStage];
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}
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Blends = new BlendState[RenderTargetsCount];
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