Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -2,20 +2,20 @@ namespace Ryujinx.Graphics.Gal
{
public enum GalTextureFormat
{
RGBA32 = 0x1,
RGBA16 = 0x3,
RG32 = 0x4,
RGBA8 = 0x8,
RGB10A2 = 0x9,
RG16 = 0xc,
Rgba32 = 0x1,
Rgba16 = 0x3,
Rg32 = 0x4,
Rgba8 = 0x8,
Rgb10A2 = 0x9,
Rg16 = 0xc,
R32 = 0xf,
BptcSfloat = 0x10,
BptcUfloat = 0x11,
RGBA4 = 0x12,
RGB5A1 = 0x14,
RGB565 = 0x15,
Rgba4 = 0x12,
Rgb5A1 = 0x14,
Rgb565 = 0x15,
BptcUnorm = 0x17,
RG8 = 0x18,
Rg8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
R11G11B10F = 0x21,
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gal
BC5 = 0x28,
D24S8 = 0x29,
D32F = 0x2f,
D32FX24S8 = 0x30,
D32Fx24S8 = 0x30,
D16 = 0x3a,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,