Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -16,26 +16,26 @@ namespace Ryujinx.Graphics.Gal
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public DepthCompareFunc DepthCompareFunc { get; private set; }
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public GalTextureSampler(
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GalTextureWrap AddressU,
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GalTextureWrap AddressV,
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GalTextureWrap AddressP,
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GalTextureFilter MinFilter,
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GalTextureFilter MagFilter,
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GalTextureMipFilter MipFilter,
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GalColorF BorderColor,
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bool DepthCompare,
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DepthCompareFunc DepthCompareFunc)
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GalTextureWrap addressU,
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GalTextureWrap addressV,
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GalTextureWrap addressP,
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GalTextureFilter minFilter,
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GalTextureFilter magFilter,
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GalTextureMipFilter mipFilter,
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GalColorF borderColor,
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bool depthCompare,
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DepthCompareFunc depthCompareFunc)
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{
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this.AddressU = AddressU;
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this.AddressV = AddressV;
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this.AddressP = AddressP;
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this.MinFilter = MinFilter;
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this.MagFilter = MagFilter;
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this.MipFilter = MipFilter;
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this.BorderColor = BorderColor;
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AddressU = addressU;
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AddressV = addressV;
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AddressP = addressP;
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MinFilter = minFilter;
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MagFilter = magFilter;
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MipFilter = mipFilter;
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BorderColor = borderColor;
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this.DepthCompare = DepthCompare;
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this.DepthCompareFunc = DepthCompareFunc;
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DepthCompare = depthCompare;
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DepthCompareFunc = depthCompareFunc;
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}
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}
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}
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