Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -8,29 +8,29 @@ namespace Ryujinx.Graphics.Gal
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void UnlockCaches();
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void ClearBuffers(
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GalClearBufferFlags Flags,
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int Attachment,
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float Red,
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float Green,
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float Blue,
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float Alpha,
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float Depth,
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int Stencil);
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GalClearBufferFlags flags,
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int attachment,
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float red,
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float green,
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float blue,
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float alpha,
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float depth,
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int stencil);
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bool IsVboCached(long Key, long DataSize);
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bool IsVboCached(long key, long dataSize);
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bool IsIboCached(long Key, long DataSize);
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bool IsIboCached(long key, long dataSize);
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateVbo(long Key, byte[] Data);
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void CreateVbo(long key, int dataSize, IntPtr hostAddress);
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void CreateVbo(long key, byte[] data);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, byte[] Buffer);
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void CreateIbo(long key, int dataSize, IntPtr hostAddress);
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void CreateIbo(long key, int dataSize, byte[] buffer);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void SetIndexArray(int size, GalIndexFormat format);
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void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
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void DrawArrays(int first, int count, GalPrimitiveType primType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType);
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}
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}
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