Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -8,29 +8,29 @@ namespace Ryujinx.Graphics.Gal
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red,
float Green,
float Blue,
float Alpha,
float Depth,
int Stencil);
GalClearBufferFlags flags,
int attachment,
float red,
float green,
float blue,
float alpha,
float depth,
int stencil);
bool IsVboCached(long Key, long DataSize);
bool IsVboCached(long key, long dataSize);
bool IsIboCached(long Key, long DataSize);
bool IsIboCached(long key, long dataSize);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateVbo(long Key, byte[] Data);
void CreateVbo(long key, int dataSize, IntPtr hostAddress);
void CreateVbo(long key, byte[] data);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, byte[] Buffer);
void CreateIbo(long key, int dataSize, IntPtr hostAddress);
void CreateIbo(long key, int dataSize, byte[] buffer);
void SetIndexArray(int Size, GalIndexFormat Format);
void SetIndexArray(int size, GalIndexFormat format);
void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
void DrawArrays(int first, int count, GalPrimitiveType primType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType);
}
}