Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.Gal
{
void Bind();
void BindColor(long Key, int Attachment);
void BindColor(long key, int attachment);
void UnbindColor(int Attachment);
void UnbindColor(int attachment);
void BindZeta(long Key);
void BindZeta(long key);
void UnbindZeta();
void Present(long Key);
void Present(long key);
void SetMap(int[] Map);
void SetMap(int[] map);
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
void SetTransform(bool flipX, bool flipY, int top, int left, int right, int bottom);
void SetWindowSize(int Width, int Height);
void SetWindowSize(int width, int height);
void SetViewport(int Attachment, int X, int Y, int Width, int Height);
void SetViewport(int attachment, int x, int y, int width, int height);
void Render();
void Copy(
GalImage SrcImage,
GalImage DstImage,
long SrcKey,
long DstKey,
int SrcLayer,
int DstLayer,
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1);
GalImage srcImage,
GalImage dstImage,
long srcKey,
long dstKey,
int srcLayer,
int dstLayer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1);
void Reinterpret(long Key, GalImage NewImage);
void Reinterpret(long key, GalImage newImage);
}
}