Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -4,42 +4,42 @@ namespace Ryujinx.Graphics.Gal
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{
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void Bind();
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void BindColor(long Key, int Attachment);
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void BindColor(long key, int attachment);
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void UnbindColor(int Attachment);
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void UnbindColor(int attachment);
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void BindZeta(long Key);
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void BindZeta(long key);
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void UnbindZeta();
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void Present(long Key);
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void Present(long key);
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void SetMap(int[] Map);
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void SetMap(int[] map);
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void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
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void SetTransform(bool flipX, bool flipY, int top, int left, int right, int bottom);
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void SetWindowSize(int Width, int Height);
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void SetWindowSize(int width, int height);
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void SetViewport(int Attachment, int X, int Y, int Width, int Height);
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void SetViewport(int attachment, int x, int y, int width, int height);
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void Render();
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void Copy(
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GalImage SrcImage,
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GalImage DstImage,
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long SrcKey,
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long DstKey,
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int SrcLayer,
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int DstLayer,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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GalImage srcImage,
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GalImage dstImage,
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long srcKey,
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long dstKey,
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int srcLayer,
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int dstLayer,
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int srcX0,
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int srcY0,
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int srcX1,
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int srcY1,
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int dstX0,
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int dstY0,
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int dstX1,
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int dstY1);
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void Reinterpret(long Key, GalImage NewImage);
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void Reinterpret(long key, GalImage newImage);
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}
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}
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