Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -4,16 +4,16 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalShader
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{
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void Create(IGalMemory Memory, long Key, GalShaderType Type);
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void Create(IGalMemory memory, long key, GalShaderType type);
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void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
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void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
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IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long key);
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void Bind(long Key);
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void Bind(long key);
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void Unbind(GalShaderType Type);
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void Unbind(GalShaderType type);
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void BindProgram();
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}
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