Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -4,16 +4,16 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
void Create(IGalMemory Memory, long Key, GalShaderType Type);
void Create(IGalMemory memory, long key, GalShaderType type);
void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long key);
void Bind(long Key);
void Bind(long key);
void Unbind(GalShaderType Type);
void Unbind(GalShaderType type);
void BindProgram();
}