Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -1,55 +0,0 @@
using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
public long Size { get; protected set; }
protected BufferTarget Target { get; private set; }
public OGLStreamBuffer(BufferTarget Target, long Size)
{
this.Target = Target;
this.Size = Size;
Handle = GL.GenBuffer();
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public void SetData(long Size, IntPtr HostAddress)
{
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
}
public void SetData(byte[] Data)
{
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing && Handle != 0)
{
GL.DeleteBuffer(Handle);
Handle = 0;
}
}
}
}