Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
74
Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs
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74
Ryujinx.Graphics/Gal/OpenGL/OglConstBuffer.cs
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OglConstBuffer : IGalConstBuffer
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{
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private const long MaxConstBufferCacheSize = 64 * 1024 * 1024;
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private OglCachedResource<OglStreamBuffer> _cache;
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public OglConstBuffer()
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{
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_cache = new OglCachedResource<OglStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize);
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}
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public void LockCache()
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{
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_cache.Lock();
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}
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public void UnlockCache()
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{
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_cache.Unlock();
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}
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public void Create(long key, long size)
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{
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OglStreamBuffer buffer = new OglStreamBuffer(BufferTarget.UniformBuffer, size);
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_cache.AddOrUpdate(key, buffer, size);
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}
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public bool IsCached(long key, long size)
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{
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return _cache.TryGetSize(key, out long cachedSize) && cachedSize == size;
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}
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public void SetData(long key, long size, IntPtr hostAddress)
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{
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if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
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{
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buffer.SetData(size, hostAddress);
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}
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}
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public void SetData(long key, byte[] data)
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{
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if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
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{
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buffer.SetData(data);
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}
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}
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public bool TryGetUbo(long key, out int uboHandle)
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{
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if (_cache.TryGetValue(key, out OglStreamBuffer buffer))
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{
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uboHandle = buffer.Handle;
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return true;
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}
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uboHandle = 0;
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return false;
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}
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private static void DeleteBuffer(OglStreamBuffer buffer)
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{
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buffer.Dispose();
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}
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}
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}
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