Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs
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Ryujinx.Graphics/Gal/OpenGL/OglExtension.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OglExtension
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{
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// Private lazy backing variables
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private static Lazy<bool> _enhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
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private static Lazy<bool> _textureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> _viewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
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private static Lazy<bool> _nvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
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// Public accessors
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public static bool EnhancedLayouts => _enhancedLayouts.Value;
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public static bool TextureMirrorClamp => _textureMirrorClamp.Value;
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public static bool ViewportArray => _viewportArray.Value;
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public static bool NvidiaDriver => _nvidiaDriver.Value;
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private static bool HasExtension(string name)
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{
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int numExtensions = GL.GetInteger(GetPName.NumExtensions);
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for (int extension = 0; extension < numExtensions; extension++)
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{
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if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
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{
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return true;
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}
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}
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Logger.PrintInfo(LogClass.Gpu, $"OpenGL extension {name} unavailable. You may experience some performance degradation");
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return false;
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}
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private static bool IsNvidiaDriver()
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{
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return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
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}
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public static class Required
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{
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// Public accessors
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public static bool EnhancedLayouts => _enhancedLayoutsRequired.Value;
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public static bool TextureMirrorClamp => _textureMirrorClampRequired.Value;
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public static bool ViewportArray => _viewportArrayRequired.Value;
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// Private lazy backing variables
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private static Lazy<bool> _enhancedLayoutsRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.EnhancedLayouts, "GL_ARB_enhanced_layouts"));
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private static Lazy<bool> _textureMirrorClampRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.TextureMirrorClamp, "GL_EXT_texture_mirror_clamp"));
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private static Lazy<bool> _viewportArrayRequired = new Lazy<bool>(() => HasExtensionRequired(OglExtension.ViewportArray, "GL_ARB_viewport_array"));
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private static bool HasExtensionRequired(bool value, string name)
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{
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if (value)
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{
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return true;
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}
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Logger.PrintWarning(LogClass.Gpu, $"Required OpenGL extension {name} unavailable. You may experience some rendering issues");
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return false;
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}
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}
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}
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}
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