Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -2,23 +2,23 @@
{
static partial class ShaderDecode
{
public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
public static void Out_R(ShaderIrBlock block, long opCode, int position)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
ShaderIrOperGpr gpr0 = opCode.Gpr0();
ShaderIrOperGpr gpr8 = opCode.Gpr8();
ShaderIrOperGpr gpr20 = opCode.Gpr20();
int Type = OpCode.Read(39, 3);
int type = opCode.Read(39, 3);
if ((Type & 1) != 0)
if ((type & 1) != 0)
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
if ((Type & 2) != 0)
if ((type & 2) != 0)
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
}
}
}